Features
CS2 playbook and team workspace
A CStonx team workspace is private: only its members see its content. It brings together a playbook of strategies per map and side, the matches you played together, prep for each opponent and practice.
What you need: Account signed in with Steam · content visible to members only
A playbook on a tactical board
Each strategy has a map, a side, an area, roles, paths, grenades, steps and notes. The tactical board is edited on the radar: waypoints, timings, grenades linked to a catalog throw or to the Nade Solver. Every change creates a version you can compare and restore.
- Statuses: draft, to review, to practice, validated or archived.
- Role view: each player sees their role, their utility in order and the instructions.
- Decision tree: planned adaptations if an area is lost, a player dies or a timing shifts.
- Map atlas: everything the team knows about a map, strategies, reference rounds and record.
Variants built from your demos
From the 2D replay, a round becomes a variant of a strategy: players are matched to roles, plan and actual execution are overlaid, and you keep the plan or the real thing role by role. Estimated values are marked “reconstructed” and the source stays visible.
Prepare a match and scout the opponent
A prep follows the opponent from scouting to debrief: opponent, competition, format (BO1, BO3, BO5), map pool, linked strategies and sessions. It can hold a scouting report (maps, sides, tendencies, players to watch, representative rounds, with sample and sources), a veto simulation and a pre-match checklist.
Practice, sessions and availability
- Sessions: strategies to work on, grenades to learn, roles and goals, with everyone’s attendance.
- Mastery: declared by the player, validated by the coach and measured on real rounds, three separate levels.
- Availability: each player’s typical week in their own time zone and the team’s common slots.
- Calendar: sessions, preps and matches by month, week or list.
Roles and privacy
Three roles: player, coach and owner. An account that is not a member has no access: the team looks like it does not exist, site admins included. Each member chooses whether to share their matches with the team. The playbook exports to a JSON file, without SteamIDs.
Frequently asked questions
- Is my team’s playbook public?#
- No. All team content is reserved for its members and appears neither in search results nor in the sitemap.
- How do I invite my players?#
- Members section: create a time-limited invite link or invite a CStonx account directly. See Create a team.
- Which matches show up in the team workspace?#
- Imported or analyzed matches where enough members played on the same side, if those members agreed to share them.
- Can I get our playbook back?#
- Yes: it exports to JSON and imports with a preview that lets you choose copy, merge or skip for each strategy.
Detailed guides
Other features
Demo analysis
Review a CS2 demo from above, round by round: 2D radar, grenades, economy, key moments, round comparison and search across all your demos.
Learn moreGrenades & Nade Solver
Smokes, flashes, molotovs and HE grenades thrown by pros on every CS2 map, with video and setpos, plus a Nade Solver that computes a smoke for the spot you pick.
Learn morePlayer stats
Leetify and FACEIT stats of the 10 players in your CS2 match, the CStonx analysis, progression, match history, public pages and the player comparator.
Learn moreWindows app
The CStonx Windows app spots the players in your CS2 match and shows their stats in the Steam overlay (Shift+Tab) or on a second screen, without touching the game.
Learn more