2D replay of a match
Generate the 2D replay of a match or analyse a demo, then rewatch it round by round: radar, players, grenades, timeline, Focus mode, search and shortcuts.
6 min read
On this page
The 2D replay plays a match back from above using its demo: positions, kills, grenades and the bomb, plus HP, money, equipment, blinds and damage when the demo contains them. Nothing is made up: data missing from the demo stays missing.
Get a replay
From your history
Open a match imported from Valve
Only Premier, Competitive and Wingman matches imported with your Steam codes have a demo. FACEIT matches don’t.
Click “Generate replay”
For the page owner with an approved account: 5 requests a day and 4 at a time at most.
Wait a few minutes
A progress bar shows the step (download, analysis, upload) and the estimated time left. The page updates by itself.
Open the replay
The Demo available card offers Open full screen: every tool lives in that view.
Analyse a demo (Analyse menu)
- The Import a demo page (Analyse menu, approved account) accepts a
.demor.dem.bz2file up to 400 MB, or a Valve demo link. - Tick the consent box: the demo contains other players’ data.
- Nothing is kept: the demo is deleted after the analysis and the replay only exists in your tab. It disappears when you leave the page.
- Two analyses at a time and five a day at most.
Reading the radar
- Each player is a dot in their side’s colour (CT blue, T orange), with their name (press N to hide names).
- Positions are sampled 4 times a second then interpolated: a very fast move can look smoothed.
- Smokes, molotovs, flashes and HEs show at their detonation point, with their path while in flight. A planted bomb is shown at the top right.
- Scroll wheel or buttons to zoom, drag to pan, double click to reset. On Nuke and Vertigo, pick the floor shown.
- Without a radar image for the map, the replay switches to “no radar” mode: a grid framed on the whole match.
Moving through time
- The round bar at the top shows each round’s winner (blue or orange line). [ and ] change round.
- At the bottom: play, −10 s / +10 s, speed from 0.25× to 8×, loop and progress bar. The replay goes on 5 s after the end of the round, shown as “Round over”.
- Copy link shares the current round, the current second and the followed players: the link reopens the replay at the same moment, on the same players. The page address follows the replay: reloading or going back brings you to the same spot.
- , and . step frame by frame (and pause).
Players and events
- The left board follows each player: HP, armour, money, weapons, remaining grenades and kills/assists in the round. A dead player keeps their row.
- Click a player (list or map): they are selected and the Detail panel shows their equipment, duels, grenades and damage. Ctrl+click or Shift+click adds more, double click turns on the follow camera.
- With nothing selected, Detail sums up the round: balance of forces, buys, latest events.
Grenades
- Click a grenade (map or timeline) for its card: start, landing, flight, effect duration (measured in the demo or game value, as stated), players blinded or hit and the kills that followed.
- When the demo has the thrower’s position and angle, the card gives the
setposandsetangcommands, nearby throws from the Stuff catalog and a link to the Nade Solver for smokes. - G opens the Grenade cards in a movable window: throws grouped by landing area, team and side filters, impact heatmap.
The timeline
Under the map, two lanes: kills (a head for a headshot) and the bomb at the top, grenades at the bottom. Buttons filter each type and the Damage band; the side filter also dims the other side on the map. Clicking a mark jumps to it; E and Shift+E go to the next or previous event.
Layouts and Focus mode
| Layout | Key | What it shows |
|---|---|---|
| Analysis | 1 | Players on the left, map in the middle, Detail and Layers on the right. |
| Compact | 2 | Condensed player rows. |
| Focus | 3 | The map alone, as large as possible. |
The header arrows fold each panel; the choice is remembered on the device. As soon as the Detail panel is folded (as in Focus), the round analysis opens in a floating window:
- Move it by dragging its header (handle left of the title). Buttons and links inside it still work as usual.
- The chevron button minimises it to its header (so does a double click on the header), the cross closes it, the circular arrow resets it to its starting place. The bottom-right corner resizes it.
- With the keyboard: tab to the header, then arrow keys to move it (Shift to go faster) and Home to reset it. The resize corner also answers the arrow keys.
- Its position, size and minimised state are kept on this device, including after a round change or reopening the replay. It always stays on screen, even after a resolution or zoom change.
- Once closed, it comes back with the Round analysis button in the header or the A key.
Search for an event
Ctrl+K (or ⌘+K on Mac) or the Search… button opens the search. Left of the field, pick the scope: This round (default) or All for the whole demo, results grouped by round. Results follow the round shown.
| You type | You find |
|---|---|
smoke, fumigène, fumi | Smokes |
flash, grenade aveuglante | Flashbangs |
molotov, incendiaire, fire | Molotovs and incendiaries |
he, explosive | HE grenades (whole word only) |
kill, élimination, mort, death | Kills and deaths |
hs, first kill | Headshots, the round’s opening kill |
plant, pose, defuse, désamorçage | Bomb plant and defuse |
blinded, damage | Blinds and damage (only when you ask for them) |
a name, name smoke | That player’s events, filtered by type |
- English and French both work whatever the site language; accents and a small typo are tolerated.
- ↑ ↓ to choose, Enter to open, Esc to clear then close, Alt+R / Alt+A to switch between This round and All.
- Opening a result goes to the right round, slightly before the event, and marks it with a blue circle on the map. The layout doesn’t change.
- Nothing in this round? The message offers to search All: the scope never changes on its own.
Keyboard shortcuts
- Space
- Play / pause
- ←→
- Back / forward 5 s (Shift: 15 s)
- []
- Previous / next round
- 123
- Analysis, Compact, Focus layout
- A
- Show / hide the round analysis
- CtrlK
- Search an event, a player or a round
- F
- Follow the selected player or grenade
- H
- Hide every layer (Shift: heatmap)
- ?
- Help and the full list of shortcuts
Limits
- A replay generated before an update may lack data (places, throw points, real smoke end): Regenerate replay adds them as long as the demo exists.
- A side’s simulated radar ignores walls: it is an approximation, shown as such.
- Bots and spectators are not shown.
Related articles
Was this article helpful?
Report a mistake in the guideQuestion not answered?
Ask it on the forum: the community and the team answer there.